![]() Can also take the Incendiary Grenade but it’s not necessary.įor Fun: Bullet hell OC, extra ammo, penetration,accuracy, rest is personal preference. It’s been nerfed but it’s still a good option these days, plus allows for easier use of Volatile Bullets compared to a Fire Leadstorm build. ![]() Take it with the T5 Heat upgrade and just burn enemies, then use your Bulldog on burning big targets to delete them. The MF BRT-7 is mainly used in conjunction with the aforementioned Stun Burst upgrade, while it won’t do a lot of damage, it becomes a great utility and CC gun.įragmentation Missiles OC Hurricane + Volatile Bullets Bulldog: this is probably the most infamous combo. Then the Bulldog covers my lacking single target damage and doubles down with the Elephant Rounds.īig Bertha OC Thunderhead + Micro Flechettes OC BRT-7: With both of the rate of fire upgrades in T2 and T3, the BB Thunderhead becomes a menace for taking down single targets like a well kitted Leadstorm, but it’s also still got some area damage for dealing with grunts and such. Take it with Blowthrough rounds personally. Incendiary Grenade: Gunner’s area denial grenade, it ignites a fairly large area when thrown, allowing for some good area denial and also damage, but like the cluster before it, be wary of possible friendly fire.īullet Hell OC Leadstorm + Elephant Rounds OC Bulldog: allows the Leadstorm to do some fairly good swarm clear and is a fun 0 brain activity build. Works anywhere and it’s not much of a downside with accidentally clipping your team.Ĭluster Grenade: As it says with the name, it explodes into a cluster of smaller grenades, allowing for a larger area of deletion, but the main downside is the possible friendly fire. Sticky Grenade: this one is a no nonsense grenade, throw it and it blows up. But the big thing it brings is being a utility CC gun as it has an upgrade that automatically stuns targets at the end of a burst. It allows gunner to cover holes in his game with its range and big hitting damage (such as pairing it with the Thunderhead).īRT-7: The BRT-7 is also fairly straight forward, allowing gunner to go at range but is a little better for dealing with small bugs repeatedly due to its more forgiving use (more ammo, less penalty for missing). It’s also the most “accurate” and has the most range of all of his primaries, with the missiles following your cursor.īulldog Heavy Revolver: it is much like the Leadstorm, focusing on accuracy and single target damage, but in one big dump, rather than sustained DPS. Hurricane Guided Rocket System: this is the “in-between” option of the two, doing decently fine in Single or Multi target, but it rarely falls into the situation of falling badly in any situation. But still, it’s great at dealing swarms of swarmers, grunts, slashers, and other small bugs. Thunderhead Autocannon: the inverse of the Leadstorm, it excels in multi target damage, while it tends to lack in single target (though with no overclocks, you can kinda make it better at single target but it’s not as great as the Leadstorm). Leadstorm Minigun: it’s Gunner’s main choice for single target DPS, easily doing the other two options but in exchange, lacking good multi target damage compared to them. But if it helps, here’s an overview with each weapon (with no overclocks) It depends really what you’re trying to do.
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